Shyphonith


The Shyphonith is one of the most lethal enemies that you will find in Nihilumbra.

It's an abomination: half beast and half machine. The Void tried to replicate artificial weapons to create a precise killing machine, and this monster was the result.

As you may guess, it can shoot with an incredible accuracy. If you get inside his sight, you will have really low chances to go away without being killed.
The only way to avoid being shot is to sneak away while he's not looking, or wait until he sleeps and be silent to avoid waking him up (Tip: if you walk over brown color you won't disturb sleeping enemies).

When they are about to shoot they sound like a dentist' drill.

They can slide over blue color, and they will walk slower over brown, but their narrow legs allow them to penetrate the surface of the ground, giving them great stability and allowing them to stop safely without falling, even over slippery surfaces. They cannot be sticked to walls, neither.



This is the most changed enemy since the original concept. Originally, the Shyphonith was like this:
I don't know why, but this reminds me of a duck.

Unluckily, this enemy was boring. It needed to walk, actually we wanted something like Sligs on Abe's Odyssey. Something that you might fear. Something that makes you hide behind a rock and pray for it no to get too close. You hold your breath while it comes until it suddenly stops, turns and goes away. That's what we wanted. And that's what we made.

Turns out it's a great enemy.

Remember all this while you play Nihilumbra, and be extremely cautious with these guys... they never miss!

Nihilumbra Hyper-Awesome E3 2012 Trailer Teaser!

The E3 is almost here and we are starting to see some amazing trailers.
And, obviously, Nihilumbra has something to show. And it's pure gameplay!!




This is just a small example of how the colors can be combined in Nihilumbra to create awesome combinations. We'll be showing more examples on the following days until the game is released. We hope you enjoy them!

BeautiFun Games. We are indies. But we are gonna kick some asses.

Nihilumbra is Gold!

It's been a long time since we started developing Nihilumbra. A little bit more than a year!
The game is really huge; it has lots of levels, enemies, animations, colors... we've been polishing every detail and the game is finally ready.
We are going to test it during this week and it will be submitted to the Apple store before this weekend. This means that it will be available for purchase in two or three weeks. Hurray!!

Gold is the last stage of the development. Alpha. Beta. Gold... release!

On the next days we are going to post information about the game and its characters, fancy wallpapers, trailers, gameplay videos and lotsa stuff that was confidentially confidential, so... forget about the E3!! The sleeper of this year is right in front of you!




Meet our team!

Bongiorno guys!

As you can see, we are experiencing some changes on the blog. Everything looks cooler now, and there are some weird icons appearing randomly with the faces of He-man characters (Just ignore that, it will go away sooner or later).

The fact is that our first game is almost ready, it has already been finished and tested and we are preparing some stuff to publish it. That means that you will be able to play it really soon!
And it means another thing... that this blog is gonna start for real. Stay tuned to learn some stuff about the game, meet its characters, learn about the development, future projects, the meaning of life... whatever.

But as an inauguration present I'd like to show you the team that created Nihilumbra.




We are Lourdes, Pol, Kevin, Freya and Aniol from left to right and yes, we are in the middle of Nihilumbra's world desert, sitting on office chairs. That's one of the privileges of being a game developer.
Lourdes and Freya are the awesome artists that drew everything in Nihilumbra's game, from the smallest rock to the creepiest monster.
Pol and Aniol are the mighty programmers that created the rules of physics and logic inside the game, allowing the players to change the environment with colors and run, jump and bounce safely.
And Kevin is the game designer, that's why he's smiling at the center of the picture.

Pleased to meet you. Now that you know us, you'll have to buy our games to prevent us from starving to death.

Love,

BeautiFun Team.

3HMA & New Blog Design

Hello everyone, The new redesigned web page is here! But that's not the only good new!
Nihilumbra has won the Public's Favourite Award in the Three Headed Monkey Awards (3HMA). This is really important for us, because it means that lots of people are supporting our game.

Soon Nihilumbra will be launched, and it will fulfill all your expectations.

Thanks!


Under Construction

As you can see, we are working on remaking the blog, hope tomorrow we can have a new fresh looking page :)

Nihilumbra is in the THMA!

We've passed the voting stage of the Three Headed Monkey Awards!
We are really exited about it, because that means that lots of people love the game. It can only mean that.
So, thank you very much for your help! The game will be released soon and we sincerelly hope that it will fulfil your expectations!

 
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